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#art&design

Speed Sketch! Natasha Soglin draws Carrie Ray-Hill

Filament Games | Educational Game Developer

Take a look behind-the-scenes as Game Art Team Lead Natasha Soglin draws Filament Games partner and iCivics Director of Programs Carrie Ray-Hill. We captured this video condensing Natasha’s 50-minute workflow and showcasing the skill and attention to detail needed to create art for a game studio. Sit back, relax, and watch as Natasha starts with a blank …

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How to Make a Learning Game

Filament Games | Educational Game Developer

It Begins With An Idea Video games typically begin with design, either starting with a great idea or pursuing a creative solution to a tough problem. It is entirely possible to imagine games for which there is no demand, or to identify a space where there is a need but no good game can be …

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Drop your email below to receive occasional and totally un-obnoxious updates from our studio!
Interests: