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Research Roundup: Game-Based Learning for Computer Science Education

Game-based learning for computer science education…it’s super effective!  (Image source: Gifer) But don’t just take my word for it! Previously, our team has highlighted numerous research studies showcasing the power of learning games to improve engagement and learning outcomes among both K-12 and adult learners, as well as for more specific applications like language learning and VR for impact. Awesome, right? We think so,…

Filament Games | Educational Game Developer

What’s New in Game-Based Learning – March 2019

Welcome to this month’s iteration of What’s New in Game-Based Learning – your trusted destination for the latest news and updates on all things educational, serious, and AR/VR games for learning! Check out our hand-picked selection of news features, interviews, and articles below, then stay tuned on the Filament Games blog for next month’s featured stories! ⤵ University Students…

Filament Games | Educational Game Developer

Instructional Designers: Level Up Your eLearning Content with Learning Games!

Instructional designers are experts in the art of making information understandable, consumable, and retainable. They have the very difficult task of handling large volumes of complex information that has to be distilled into slides, visuals, and different kinds of eLearning formats. As the features in self-authoring tools like Adobe Captivate have evolved, many instructional designers can…

Filament Games | Educational Game Developer

Resource Roundup: Virtual & Augmented Reality for Learning

In recent years, we’ve successfully leveraged our educational games development expertise to create a number of learning-focused, best-in-class virtual and augmented reality projects for clients. In doing so, we have similarly amassed a hearty collection of VR and AR content on our blog, examining topics like trending hardware innovations, best practices for VR game development, applications of…

Filament Games | Educational Game Developers

Exploring Ancient Egypt Through Video Games – A Look at Assassin’s Creed Origins’ Discovery Mode

“We are really here to say ‘You know what? Video games can bring more than entertainment.’” – Jean Guesdon, Creative Director – Assassin’s Creed: Origins (2017) For more than a decade, Ubisoft’s Assassin’s Creed series has immersed players in the stories, environments, and histories of settings such as the Italian Renaissance, Imperial China, and more. While the…

Filament Games | Educational Game Developer

Yoga For Teachers: An Interview with Breathe For Change

[Note: This is an interview transcript, and has been edited for length and clarity.] Breathe For Change is a growing movement of educators focused on teaching and learning for peace, love, and social justice. Their vision is to allow all people to be educated and empowered as their whole and brilliant selves in their lives, relationships,…

Filament Games | Educational Game Developer

Game-Based Learning & Clinical Practice – An Interview with Dr. Eric B. Bauman

For the launch of the newly minted AppClinic series of digital apps and games, today we’re interviewing Dr. Eric B. Bauman, lead at AppClinic, to learn about his work on the collection and his view of the intersection of game-based learning with healthcare and veterinary education. Let’s start with your background – tell us about your…

Filament Games | Educational Game Developer

Games for Change Webinar: VR for Learning

Want to learn more about VR for learning? CEO Dan White and VP of Sales Jennifer Javornik recently joined Games for Change for a live webinar to discuss insights gained from developing experiences across the full spectrum of VR. Using our two latest VR projects Breaking Boundaries in Science and RoboEngineers as illustrations, Dan and Jennifer discuss the unique affordances…

Filament Games | Educational Game Developer
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