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Breaking Boundaries in Science is Available Now!

Filament Games | Educational Game Developer

We’re excited to announce the launch of our latest game: Breaking Boundaries in Science. Developed in partnership with Oculus, Breaking Boundaries is an interactive VR celebration of some of history’s most influential women in STEM. Designed and available exclusively for the Oculus Go and Samsung Gear VR, Breaking Boundaries immerses players in the life and times …

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Planet Mechanic Classroom Study

Filament Games | Educational Game Developer

At Filament Games, we don’t simply make learning games – rather, we strive to create memorable game-based learning experiences that result in lasting, real-world impact. Accordingly, we routinely work with real-world educators to conduct classroom studies in an effort to deepen our understanding of the subject matter efficacy of our games. One such study – …

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5 Popular Video Games You Never Realized Were Educational

Filament Games | Educational Game Developer

In the world of game-based learning, there exist a handful of games recognizable by players, teachers, and adults alike- titles like Minecraft: Education Edition, Where in the World is Carmen Sandiego?, and The Oregon Trail, to name a few. But as those of us entrenched in the educational games space know, these titles are simply …

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Educational Board Games for All Subjects [8 Games!]

Filament Games | Educational Game Developer

On the hunt for offline game-based learning fun? We’re switching gears a bit today – instead of talking about video games like we usually do, we’re going to take a look at another equally valuable facet of the game-based learning world: educational board games. The fact is making a game of any sort is an …

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Resource Roundup: Virtual & Augmented Reality for Learning

Filament Games | Educational Game Developers

In recent years, we’ve successfully leveraged our educational games development expertise to create a number of learning-focused, best-in-class virtual and augmented reality projects for clients. In doing so, we have similarly amassed a hearty collection of VR and AR content on our blog, examining topics like trending hardware innovations, best practices for VR game development, applications of …

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Accomplishing the Impossible with Game-Based Learning

Filament Games | Educational Game Developer

We’ve previously established that digital learning games can aid in engaging struggling young learners, help players develop 21st century skills, and even teach a marketer how to code… …but did you know that educational games also allow players to accomplish the impossible? Today we’re going to explore how digital games can simulate nearly any situation, …

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Optimizing Your EdTech Initiative to Maximize Learning Outcomes

Filament Games | Educational Game Developer

Most in EdTech are likely familiar with the SMART Board line of interactive software, whiteboards, and interactive displays – but did you know their parent company conducts EdTech research, too? First unveiled at ISTE 2018, SMART Technologies has released a new study detailing how various approaches to planning, implementing, and using educational technology in schools can affect …

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Exploring Ancient Egypt Through Video Games – A Look at Assassin’s Creed Origins’ Discovery Mode

Filament Games | Educational Game Developer

“We are really here to say ‘You know what? Video games can bring more than entertainment.’” – Jean Guesdon, Creative Director – Assassin’s Creed: Origins (2017) For more than a decade, Ubisoft’s Assassin’s Creed series has immersed players in the stories, environments, and histories of settings such as the Italian Renaissance, Imperial China, and more. While the …

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Top EdTech Takeaways from ISTE 2018

Filament Games | Educational Game Developer

Dubbed “the epicenter of EdTech,” the annual ISTE conference is a celebration of the world’s most cutting-edge organizations, research, and innovations operating at the fascinating intersection of education and technology. Featuring more than 16,000 attendees, 1,000 sessions, and 600 expo exhibitors spread across 3 days, this year’s show was a massive success (no pun intended). With …

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