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adultlearning, edtech, gamebasedlearning, gamedesign, interview, k12, mobile, staffinsights, vr

Breaking Boundaries in Science is Available Now!

Filament Games | Educational Game Developer

We’re excited to announce the launch of our latest game: Breaking Boundaries in Science. Developed in partnership with Oculus, Breaking Boundaries is an interactive VR celebration of some of history’s most influential women in STEM. Designed and available exclusively for the Oculus Go and Samsung Gear VR, Breaking Boundaries immerses players in the life and times

edtech, gamebasedlearning, k12, mobile, research, resources, staffinsights, web

Planet Mechanic Classroom Study

Filament Games | Educational Game Developer

At Filament Games, we don’t simply make learning games – rather, we strive to create memorable game-based learning experiences that result in lasting, real-world impact. Accordingly, we routinely work with real-world educators to conduct classroom studies in an effort to deepen our understanding of the subject matter efficacy of our games. One such study –

edtech, gamebasedlearning, k12, mobile, staffinsights, web

Why Your Kids Should Play Video Games All Summer Long

Filament Games | Educational Game Developer

Summer has arrived and parents all over the world are faced with one question: What should my kids do all summer? Now before you start throwing tomatoes at me through your screen on the basis of my headline, you should know that I’m someone who advocates for balance in all aspects of one’s life. I

gamedev, mobile, staffinsights, vr

Reimaginings, Indie Heaven and New Realities: A Recap of E3 2018

Filament Games | Educational Game Developer

Last week, QA Analyst Steven Farrell and I embarked on the journey of our lives – traveling from Wisconsin to California to attend the annual Electronic Entertainment Expo, more commonly known as E3. Industry badges in hand, we stormed the Los Angeles Convention Center each day from sunrise till sunset in an effort to soak

adultlearning, edtech, gamebasedlearning, healthcare, mobile, research, simulation, staffinsights, training

Game-Based Learning Applications: CPR Training

Filament Games | Educational Game Developer

The American Heart Association reports that more than 350,000 out-of-hospital cardiac arrests occur each year in the United States, with a mere 12% of afflicted individuals surviving such an event. While survival rates are dramatically increased for those who receive immediate CPR attention from a bystander, the fact remains that less than 1 in 5 American adults

adultlearning, edtech, engineering, gamebasedlearning, k12, mobile, staffinsights, web

5 Great Games That Teach Computer Science

Filament Games | Educational Game Developer

We’ve previously written about some of the many ways you can teach yourself to code for free – but are there game-based learning solutions for those who seek a more playful programming learning experience? Whether you’re future-focused parent wishing to expose your child to the basics of programming or a computer science teacher attempting to level

adultlearning, edtech, gamebasedlearning, highered, interview, k12, local, mobile, platform, web

Yoga For Teachers: An Interview with Breathe For Change

Filament Games | Educational Game Developer

[Note: This is an interview transcript, and has been edited for length and clarity.] Breathe For Change is a growing movement of educators focused on teaching and learning for peace, love, and social justice. Their vision is to allow all people to be educated and empowered as their whole and brilliant selves in their lives, relationships,

edtech, gamebasedlearning, k12, local, mobile, museums, staffinsights, vr

A Night of VR Exploration at Madison Children’s Museum

Filament Games | Educational Game Developer

I may be the office admin at Filament Games, but my background is in informal science education and I spend my weekends working at the Madison Children’s Museum as the STEM Program Specialist. The museum hosts once a month Free Family Nights and I decided to combine my two jobs for a night of fun. This

edtech, gamebasedlearning, mobile, staffinsights

Learning to Code with Human Resource Machine EDU

Filament Games | Educational Game Developer

I work at a video game development studio- but I don’t actually make games. As a Marketing Assistant, my primary responsibilities involve writing about and promoting our games through in-person and digital channels. While I love my job, I can’t help but have a tremendous amount of appreciation for the work our game developers do

artdesign, corporate, edtech, engineering, gamebasedlearning, gamedesign, gamedev, highered, k12, mobile, production, qa, sounddesign, training, vr, web

Highlights from a Decade of Learning Games

Filament Games | Educational Game Developer

What does a decade of learning games look like? Filament Games has been around making learning games and taking names since 2005, which was so long ago that smartphones weren’t even a thing at the time. A lot has changed about the world since then, and correspondingly, a lot has changed about how we design

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