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engineering, gamedev, mobile, staffinsights, web

Introducing unity3d-pixi

Filament Games | Educational Game Developer

In education, technology moves more slowly than in the consumer world. Institutions must eke all of the value out of their existing hardware, and even when they do make new hardware purchases, the hardware is still not requisitioned with games in mind. This means that when we are charged with building software that is accessible

ar, edtech, gamebasedlearning, gamedesign, gamedev, mobile, staffinsights

FGP2-7: Ingress & Pokémon Go

Filament Games | Educational Game Developer

Fresh off the conference circuit, Dan and Brandon share industry trends from ISTE, IVOH, and the Games for Change Festival in addition to discussing augmented reality mobile games such as Ingress and Pokémon Go. This week we also learn which movies make our co-hosts cry, what Winstoning is, and the difference between jokes and slander.

edtech, gamebasedlearning, gamedesign, gamedev, mobile, staffinsights, vr, web

Filament Games Podcast Season Two

Filament Games | Educational Game Developer

Welcome to season two of the Filament Games Podcast! We’re glad to have you back with us as we explore the world of game-based learning. This season we’re interviewing game-based learning pioneers, sitting down with teachers to learn how they’re using games in the classroom, and taking a step back in time with a new

edtech, engineering, gamebasedlearning, gamedev, howto, mobile, staffinsights, web

Extending the Life of Your Flash-Based Video Game

Filament Games | Educational Game Developer

While there have been several waves of education video game development throughout the past 40 years, most of the games that have been developed in the first half of the last decade were built in Adobe Flash (now Adobe Animate). In fact, some say that the accessibility and capabilities of Flash made this most recent

edtech, gamebasedlearning, gamedesign, gamedev, howto, mobile, museums, staffinsights, vr

Digital Museum Exhibit Strategies

Filament Games | Educational Game Developer

Museums all over the country are exploring new avenues to bring in visitors. Gone are the days of static exhibits with the occasional movie or music feature. Now, museums must work to provide visitors with ways to interact, engage, and even transform exhibits. New technology presents myriad ways to captivate audiences. If you’re venturing into

edtech, gamebasedlearning, gamedesign, gamedev, k12, mobile, staffinsights, web

FGP 16: Win The White House

Filament Games | Educational Game Developer

Welcome to Episode 16! In FGP 16 we ask the important question, “What do you think is the largest number of bananas you can eat in a day?” We also chat with special guest Carrie Ray-Hill from iCivics about Win The White House and the importance of teaching in a non-partisan, safe environment around the

edtech, gamebasedlearning, howto, k12, mobile, staffinsights, web

Alternative Ways to Teach with Games

Filament Games | Educational Game Developer

Although school districts are implementing new mobile technology at a steady pace and the number of institutions interested in implementing devices is particularly strong, many classrooms in the United States still are not 1:1. If 1:1 isn’t on the horizon for you just yet, have no fear! There are a number of ways to use games

edtech, gamebasedlearning, gamedesign, gamedev, mobile, staffinsights

FGP 12: Mobile Games

Filament Games | Educational Game Developer

Welcome to Episode 12! This week we arrive at the end of our quest for a good mobile game. We also discuss why Filament hasn’t made more mobile games, why Brandon is a stock photographer, and what lead us to design a game about chickens on planes.  Hot Topics in This Week’s Episode Crashlands Coffee with

edtech, gamebasedlearning, k12, mobile, research, resources, web

A Case for Learning Games: Molecubes Amplifies Student Learning

Filament Games | Educational Game Developer

As a game studio, we know that not all content is right for learning games, so we take the time to vet all of our ideas to ensure they make the best games for the classroom. Our recent release, Molecubes, was tested extensively throughout its development to make sure it was enjoyable and educational as a piece

edtech, gamebasedlearning, k12, mobile

5 Reasons You Should Be Using Games on Your School’s iPads

Filament Games | Educational Game Developer

Game-based learning is an incredible digital tool to introduce in the classroom, and if you’re an iPad-ready school, access to quality learning games is right at your fingertips. We’ve compiled five great reasons why (from the academic to the technological) you should make the most out of your iOS devices by using quality learning games.

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