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Remote Collaboration & Telecommunication – Part 2: Navigating the Network

Looking for part 1 of Ethan’s ‘Remote Collaboration & Telecommunication’ blog series? Check it out here! At Filament, we work with clients near and far so remote collaboration and the use of teleconferencing systems is a daily practice. Our meeting rooms are outfitted with webcams, microphones, and conference telephones. As a producer, part of my responsibility…

Filament Games | Educational Game Developer

Remote Collaboration & Telecommunication – Part 1: A History

“Oh right! And…sorry…no you…uh, I was just… no you go first, go ahead.” “I was just saying that bSHHHTZTK in the first place.” “Sorry, could you repeat that?” Today’s high speed fiber optic networks and teleconferencing technologies connect people and businesses across the globe in seconds, but what are the affordances and limitations of this…

Filament Games | Educational Game Developer

Managing Large Gamedev Projects: 3 Pro Tips

Tackling large-scale projects can be incredibly daunting…but as an Associate Producer at Filament Games, that’s literally my job. I’m currently working on one of Filament’s biggest projects yet, and with it has emerged an entirely new set of challenges for both myself and my colleagues. When balancing large teams, long timelines, and multiple stakeholders, it’s easy…

Filament Games | Educational Game Developer

Resource Roundup: How to Get Hired at a Game Studio

The Entertainment Software Association (ESA) reports that the US video game industry generated $36 billion in revenue in 2017, a growth of 18% from the prior year. With 2,000+ video game developers and publishers directly employing over 65,000 individuals across all 50 U.S. states (seriously, find out who’s near you using this handy interactive map),…

Filament Games | Educational Game Developer

Highlights from a Decade of Learning Games

What does a decade of learning games look like? Filament Games has been around making learning games and taking names since 2005, which was so long ago that smartphones weren’t even a thing at the time. A lot has changed about the world since then, and correspondingly, a lot has changed about how we design…

Filament Games | Educational Game Developer
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