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Digital Game-Based Learning Product Strategies for Publishers

Filament Games | Educational Game Developer

There is no one-size fits all approach to adopting game-based learning and publishers have employed an array of strategies to incorporate games into their product roadmap. Each approach has pros and cons in terms of learning effectiveness, learner engagement, and return-on-investment, and there are lots of feature considerations that impact the final product. Below are …

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Prisoner of Echo Classroom Activity

Filament Games | Educational Game Developer

Looking for ways to get your students excited about sound? The activity below is included in our free game-based learning curriculum and can be used in conjunction with sound and amplitude learning game Prisoner of Echo. Try out this fun classroom activity with your students and view more sound and amplitude curriculum activities here! Lab: Sound …

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How to Teach with Games eBook

Filament Games | Educational Game Developer

We recently reached out to some of our game-based learning educator allies and asked them how they use games in the classroom, and they had a lot to say! So much in fact that we’ve compiled their insights into a shiny new eBook for your perusal – introducing How to Teach with Games! The eBook …

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District Game-based Learning Implementation Guide

Filament Games | Educational Game Developer

One of the things we’ve heard from District Administrators after implementing 1:1 initiatives is that the challenging part has only just begun. Now that they have these beautiful new devices, administrators have to make sure they’re useful to students and teachers. Implementing a district-wide game-based learning program is a great way to make sure you’re …

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How to Conduct Playtests

Filament Games | Educational Game Developer

Making software–any software, whether it’s an app on your phone to help you manage your finances or a game for the Playstation 4–is hard. Making good software that doesn’t drive your users nuts is harder because you have to pay attention to something called usability. People have brains, and brains have limits in how much …

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FGP 9: Games, Game-Based Learning & Gamification

Filament Games | Educational Game Developer

Welcome to Episode 9! This week’s podcast covers exciting topics such as game-based learning trends from FETC & BETT and the differences between games, game-based learning, and gamification. You’ll also learn what snerfing is, what Dan would make with a 3D printer, and what it takes to earn points at Filament Games. Hot Topics in …

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A Case For Learning Games: Measurable Results Seen Playing Backyard Engineers

Filament Games | Educational Game Developer

Together with physical classroom activities, learning games afford students a more comprehensive view of classroom materials and a more dynamic classroom experience. Learning games can teach students about dynamic content in ways textbooks cannot. Using Filament Games, students can explore organ systems, travel through the body as a cell, and watch plants grow and bloom …

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