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adultlearning, edtech, gamebasedlearning, healthcare, mobile, research, simulation, staffinsights, training

Game-Based Learning Applications: CPR Training

Filament Games | Educational Game Developer

The American Heart Association reports that more than 350,000 out-of-hospital cardiac arrests occur each year in the United States, with a mere 12% of afflicted individuals surviving such an event. While survival rates are dramatically increased for those who receive immediate CPR attention from a bystander, the fact remains that less than 1 in 5 American adults

edtech, gamebasedlearning, k12, research, training

Research Roundup: Game-Based Language Learning

Filament Games | Educational Game Developer

Language immersion programs, Rosetta Stone, face-to-face classroom instruction, and more – all tried and true methods of acquiring the skills necessary to speak a new language. But what happens when game-based learning enters the fray? A number of recent studies have attempted to determine the efficacy of digital game-based language learning programs, providing evidence that

adultlearning, edtech, gamebasedlearning, simulation, training, vr

VR in Industrial Training: Safe, Simulated Learning

Filament Games | Educational Game Developer

Our blog has previously examined some of the most groundbreaking applications of virtual reality in both medical and corporate training settings. This time, we thought we would highlight a few of our favorite VR learning applications utilized in an entirely different realm: industrial training. While many manufacturing companies have yet to fully embrace the potential of VR

adultlearning, edtech, gamebasedlearning, gamedev, healthcare, highered, interview, simulation, training

Game-Based Learning & Clinical Practice – An Interview with Dr. Eric B. Bauman

Filament Games | Educational Game Developer

For the launch of the newly minted AppClinic series of digital apps and games, today we’re interviewing Dr. Eric B. Bauman, lead at AppClinic, to learn about his work on the collection and his view of the intersection of game-based learning with healthcare and veterinary education. Let’s start with your background – tell us about your

corporate, edtech, gamebasedlearning, gamedev, healthcare, highered, k12, museums, nonprofits, staffinsights, training, vr

Games for Change Webinar: VR for Learning

Filament Games | Educational Game Developer

Want to learn more about VR for learning? CEO Dan White and VP of Sales Jennifer Javornik recently joined Games for Change for a live webinar to discuss insights gained from developing experiences across the full spectrum of VR. Using our two latest VR projects Breaking Boundaries in Science and RoboEngineers as illustrations, Dan and Jennifer discuss the unique affordances

adultlearning, edtech, gamebasedlearning, healthcare, simulation, training, vr

VR in Medical Training: 3 Groundbreaking Applications

Filament Games | Educational Game Developer

Virtual reality technology is making waves in the growing field of employee training and development, with organizations like Walmart, UPS, and Farmers Insurance already embracing VR as a powerful and cost-effective teaching tool. In the coming years, as spending on corporate training rises while the cost of VR hardware declines, it is likely we will see more companies

adultlearning, ar, corporate, edtech, gamebasedlearning, research, simulation, training

Augmented Reality and Training

Filament Games | Educational Game Developer

We’ve been talking a lot about VR lately, but the world of XR content and experiences is wide and inclusive of mixed reality (MR), augmented reality (AR), and more, each with its own set of strengths and applications. MR is a broad term that describes content situated “anywhere between the extrema of the virtuality continuum”[1].

artdesign, corporate, edtech, engineering, gamebasedlearning, gamedesign, gamedev, highered, k12, mobile, production, qa, sounddesign, training, vr, web

Highlights from a Decade of Learning Games

Filament Games | Educational Game Developer

What does a decade of learning games look like? Filament Games has been around making learning games and taking names since 2005, which was so long ago that smartphones weren’t even a thing at the time. A lot has changed about the world since then, and correspondingly, a lot has changed about how we design

adultlearning, edtech, gamebasedlearning, healthcare, research, simulation, staffinsights, training, vr

Medical Applications for Virtual Reality

Filament Games | Educational Game Developer

Last time I checked in on the Virtual Reality space I was looking at VR projects that were creating a positive impact on the world, and I found no shortage of material. One thing I was intrigued by was the sheer number of medical projects already underway, so I did some investigation. As it turns

edtech, gamebasedlearning, gamedesign, gamedev, simulation, staffinsights, training, vr

Gamification vs. Game-Based Learning

Filament Games | Educational Game Developer

When we talk to people about the work we do, the topic of “gamification” comes up quite a bit. To some folks, it’s synonymous with game-based learning, and to others, it’s presented as the inverse. Brandon and I hashed out a decent working definition on the podcast, but we realized we don’t have a matching

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