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corporate, edtech, gamebasedlearning, gamedesign, gamedev, healthcare, highered, howto, k12, museums, nonprofits, simulation, staffinsights, training, vr

How VR Changes Learning

Filament Games | Educational Game Developers

If you’re like me, you can’t put a VR headset on without dreaming about the possibilities for learning. From a design perspective, VR affords the opportunity to place the learner in any conceivable environment, and more importantly, to make it interactive. That’s profoundly exciting. Filament has already completed its first educational VR project for a

adultlearning, corporate, edtech, gamebasedlearning, gamedesign, howto, simulation, staffinsights, training, vr

Incorporating VR into Your Business Strategy

Filament Games | Educational Game Developer

Virtual Reality (VR) is an exciting new technology with a lot of potential, and we’ve spoken to a number of folks who are already exploring ways to augment their businesses with VR. As a technology that provides new modes of interaction and information consumption, VR is highly attractive to corporate trainers, nonprofits with a message,

adultlearning, ar, corporate, edtech, gamebasedlearning, gamedesign, gamedev, howto, simulation, staffinsights, training, vr

Virtual and Augmented Reality for Businesses

Filament Games | Educational Game Developer

I’ll admit it. I was a bit of a skeptic when it came to practical corporate uses for Virtual or Augmented Reality. As a marketer I’ve seen countless projects with significant potential fall flat because the focus of using cutting-edge technology isn’t on the purpose behind the project, but the technology itself. Even tech giants

adultlearning, corporate, edtech, gamebasedlearning, gamedev, staffinsights, training

Account Management at Filament Games

Filament Games | Educational Game Developer

Filament’s Account Management practice is integral to how we engage with our clients for our custom development services. As a core part of our methodology, we provide every client with direct access to an Account Manager, who also happens to be one of our founding partners! We can say confidently that your Account Manager would

corporate, edtech, gamebasedlearning, gamedesign, gamedev, healthcare, highered, k12, museums, predictions, simulation, staffinsights, training, vr

Virtual Reality for Learning Games

Filament Games | Educational Game Developer

We’ve talked before about virtual reality and the unique impact it could have on the education space. Now that the HTC Vive and Oculus Rift have both shipped, we asked some of the talented game developers here at the Filament Games studio for their perspectives on how VR might or might not be used in the classroom. Alexander

edtech, gamebasedlearning, gamedesign, gamedev, highered, k12, staffinsights, training

Tuning Digital Learning Games for Specific Learners

Filament Games | Educational Game Developer

Good game design is largely universal. While things like “pacing,” “theming,” or “feedback” might vary depending on your audience and the reaction you’re trying to evoke from them, the basic building blocks of a game: concepts of success, failure, rules, and balance are always present, albeit in different permutations and to different degrees. That being

adultlearning, corporate, edtech, gamebasedlearning, gamedev, research, staffinsights, training

Building a Case for Game-Based Learning for Companies

Filament Games | Educational Game Developer

The research is in. And it keeps coming in. The effectiveness of digital learning games as a learning modality in corporate organizations has been proven[1]. In addition, digital learning games score high on engagement and their ability to promote long term retention in learners of all ages[2]. The corporate training game market is set to

adultlearning, edtech, gamebasedlearning, local, research, training

Cool Choices: Game-Based Learning Benefits Adults

Filament Games | Educational Game Developer

Classrooms around the country use game-based learning to improve academic achievement, enhance curriculum, and foster self-guided learning. Numerous recent studies have reinforced the efficacy of game-based learning and the positive impacts it has on the today’s students. What may not be as apparent are the benefits of game-based learning for adults. Keeping in mind that

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