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How Educational Video Games Can Help Foster Social and Emotional Learning

Filament Games | Educational Game Developer

Previously, we’ve written about how game-based learning is proven to develop 21st century skills, help engage struggling learners, and – when supplemented with a mix of educator-led activities and reflections – improve learning outcomes. But can educational video games help foster social and emotional learning (SEL) among young learners? According to a research study conducted …

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An Interview with the Team Behind Intel’s Tech Learning Lab

Filament Games | Educational Game Developer

Intel’s Tech Learning Lab multi-city tour launches today, bringing cutting-edge immersive technologies and experiences to students and educators across the country – including our in-development STEM and robotics VR game RoboEngineers. Want to learn more about the initiative? Check out our exclusive interview with the Intel team: Give us an overview of Intel’s exciting Tech Learning …

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Oculus Quest for Learning: What Educators Need to Know

Filament Games | Educational Game Developer

In November 2016, CEO Dan White published an article exploring how VR changes learning. Fast-forward two years, and it’s obvious that the technology has yet to reach its full potential in classroom and training settings. There have, however, been signs of promise – in the K12 sphere, Oculus recently announced the launch of Oculus Education …

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Research Roundup: Corporate Training and Adult Learning

Filament Games | Educational Game Developer

No matter the player’s age, game platform, or subject matter, digital games have the power to effortlessly immerse players in complex problem-solving for long stretches of time – making them ideal for engaging young learners and teaching key 21st century skills. But did you know that game-based learning can lead to enhanced learning outcomes for adults, …

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The ULTIMATE List of VR Game Awards 🏆

Filament Games | Educational Game Developer

So you’ve just released- or perhaps are about to release- a stunning VR experience. Congratulations! 🎉 Now is no time to celebrate, though – in fact, your work is just getting started. With thousands of VR experiences available across Steam, the Oculus Store, Playstation VR, and more, how exactly do you plan on ensuring your …

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Keeping STEM Real in Virtual Reality

Filament Games | Educational Game Developer

To get more people interested in STEM (Science, Technology, Engineering, and Mathematics), research tells us that there needs to be more diverse STEM role models so that all people can see themselves in STEM professions. Unfortunately, there is a tendency to focus on STEM stereotypes rather than STEM role models, and STEM stereotypes are everywhere. STEM …

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Breaking Boundaries in Science is Available Now!

Filament Games | Educational Game Developer

We’re excited to announce the launch of our latest game: Breaking Boundaries in Science. Developed in partnership with Oculus, Breaking Boundaries is an interactive VR celebration of some of history’s most influential women in STEM. Designed and available exclusively for the Oculus Go and Samsung Gear VR, Breaking Boundaries immerses players in the life and times …

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Resource Roundup: Virtual & Augmented Reality for Learning

Filament Games | Educational Game Developers

In recent years, we’ve successfully leveraged our educational games development expertise to create a number of learning-focused, best-in-class virtual and augmented reality projects for clients. In doing so, we have similarly amassed a hearty collection of VR and AR content on our blog, examining topics like trending hardware innovations, best practices for VR game development, applications of …

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Top EdTech Takeaways from ISTE 2018

Filament Games | Educational Game Developer

Dubbed “the epicenter of EdTech,” the annual ISTE conference is a celebration of the world’s most cutting-edge organizations, research, and innovations operating at the fascinating intersection of education and technology. Featuring more than 16,000 attendees, 1,000 sessions, and 600 expo exhibitors spread across 3 days, this year’s show was a massive success (no pun intended). With …

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