< Back to Blog alan martin February 18, 2020 // Filament Staff Driven by the lasting impression that games can leave on players, Alan loves collaborating across roles to craft engaging experiences. If not designing games, he can be found under a blanket or at a heavy metal concert.
edtechgamebasedlearninggamedev Behind-the-Screens: The Structure of Our Development Teams Ever wonder what kind of talent it takes to make an educational game? VP Jennifer Javornik breaks down the structure of each of our development teams!
aredtechgamebasedlearningk12mobileplatformvr What’s New in Game-Based Learning – November 2019 Fans of game-based learning, serious games, and AR/VR for education – check out our recap of the month’s hottest news stories, interviews, and announcements!
aredtechgamebasedlearninggamedevhowtostaffinsightsvr How to Add Value to Your Reader’s Experience with Augmented and Virtual Reality If you are a traditional educational book publisher, you have most likely asked yourself if adding an Augmented or Virtual Reality component to your books is a wise investment. You’ve seen some impressive demos of characters coming to life in 3D from a page and you think “that’s cool!” But then you ask yourself, “what’s…