< Back to Blog chen-ya chang February 13, 2019 // Filament Staff Chen-ya draws round things, cute things, and dirt. Sometimes the dirt is cute and round.
edtechgamebasedlearninggamedesigngamedevstaffinsights Assistive Technology and Game-Based Learning Assistive technology is a vital, yet under-discussed segment of the educational technology landscape. From simple, straightforward alignments to Universal Design for Learning (UDL) to more complex and significant assistive hardware solutions, there are a host of ways that assistive technology can allow the disabled to participate in technology-driven pedagogies – and game-based learning is no…
gamedevstaffinsights Blockchain, Self-Care, and Low Poly Animals: Highlights from GDC 2018 If you were in San Francisco, California last week, you may have noticed an extra 30,000+ people wandering around the downtown area (myself included). These folks were most likely there to attend the annual Game Developers Conference (GDC), a revered professional game industry event for developers, publishers, and academics alike. A little more context for…
adultlearningcorporateedtechgamebasedlearningsimulationtrainingvr Virtual Reality in Corporate Training Join us for a closer look at some of the most impressive applications of VR in corporate training we’ve seen to date.