< Back to Blog chris kindred July 15, 2020 // Filament Staff After years of working creative odd-jobs, from illustration to space piracy, Chris went to grad school at NYU to study how and why people play. His search landed him at Filament, where he swears he’ll use his knowledge for good this time.
artdesigngamedevstaffinsights Speed Sketch…in 3D! Check out our first-ever speed model – a 3D variant of our popular speed sketch series – from 3D Environment Artist Meg Tyler!
edtechgamebasedlearninggamedesigngamedevsimulationstaffinsightstrainingvr Gamification vs. Game-Based Learning When we talk to people about the work we do, the topic of “gamification” comes up quite a bit. To some folks, it’s synonymous with game-based learning, and to others, it’s presented as the inverse. Brandon and I hashed out a decent working definition on the podcast, but we realized we don’t have a matching…
edtechgamebasedlearningk12staffinsightsweb Elevating Your 1:1 Initiative: Chromebooks It’s official. You’ve passed that referendum, approved that budget line item, or received the grant to implement new devices for your district. You’ve debated long and hard, you’ve put your decision through a panel, you’ve surveyed your department leaders and even asked your tech-savvy colleagues. You’ve probably spent more hours than you care to count…