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Arthur Low

Pitfalls of Rigidly Following a Formalized Game Development Process

Filament Games | Educational Game Developer

Filament’s formal game development processes have benefited greatly from our Work-for-Hire business model. Throughout any given year a multitude of small projects have guaranteed rapid iteration on our ideas of how best to make games. I’ve always thought we’ve been reaching for the ideal. I was convinced that there was some process nirvana that was…

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