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Dan Norton

Sea of Thieves and Real Emergent Gameplay

Hey. Have you tried Sea of Thieves? It came out last year, it’s been up and down on Twitch, and I think is a pretty great game. It has some very bold and interesting design ideas that I think have relevance to our work here at Filament. First off, what is Sea of Thieves? Well, it’s a …

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What impact do you want to make on the world?

“Impact” is a broad term that can have diverse meanings, dependent on an organization’s resources and objectives. Like many of our partners, you might approach us with your desired impact already in mind – however, plenty of organizations come to us seeking both our game development services as well as advice on how to maximize …

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Any Platform. Any Age. Any Subject.

Since 2005, Filament Games has partnered with organizations all over the world to create more than 160+ best-in-class learning games and simulations. Our talented team of game designers, artists, engineers, and more work each day to solve complex problems and create high-quality, impact-focused digital experiences. Much has changed in the video games and education industries …

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It’s a Piece of Cake to Build a Pretty Game

Filament Games | Educational Game Developer

(Yay-uh!) Filament makes a lot of games, which is of course pretty awesome. However, there are many times on our projects where the development timeline is complicated by the need of a client or other stakeholder to be able to evaluate (or show off) the game before it’s done. Clients of course generally understand that the …

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Abstraction in Learning Games

Filament Games | Educational Game Developer

I was asked to write about abstraction in games for the Filament blog, which is a topic near and dear to my heart. Let me start by offering some hippy dippy nonsense that you will probably roll your eyes at, because you’ve already seen The Matrix. I think it’s useful though just to give you …

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How to Get Hired at a Game Studio: Game Designer Edition

Filament Games | Educational Game Developer

Let’s talk about design as a job! People like to think that designers are a job defined by having neat ideas. They sit on a cushion, think of game…stuff, maybe even write it down. The developers gather around, consume the documents, eager to fulfill the prophecies from their glorious leader, and eventually, the designer is …

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Gamification Done Well

Filament Games | Educational Game Developer

Hey friends! It’s been a long time since I’ve rapped at ya, but today I thought I’d revisit the wild, wild world of gamification. I mentioned in my previous blogoblag about gamification that it was a thing that isn’t hard to do badly. But I didn’t really get into much detail. Behold, gentle readers: this post …

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My Time at the iCivics ELL Convening

Filament Games | Educational Game Developer

I had the distinct pleasure of meeting with a special ELL convening hosted by iCivics in DC to talk about some new things coming down the pike for Do I Have a Right?. Currently in development is a Spanish-language translation of the game, as well as new accessibility features for the English edition to accommodate ELL …

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Real-Time vs. Turn-Based Mechanics in Learning Games

Filament Games | Educational Game Developer

Hello there! Recently here at Filament Games I was working on a game pitch and the question of “real-time” versus “turn-based” was raised. As per usual, I had strong opinions without any justification, so I thought I would take some time to unpack my feelings about it and share the results with you, the gentle …

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Gamification vs. Game-Based Learning

Filament Games | Educational Game Developer

When we talk to people about the work we do, the topic of “gamification” comes up quite a bit. To some folks, it’s synonymous with game-based learning, and to others, it’s presented as the inverse. Brandon and I hashed out a decent working definition on the podcast, but we realized we don’t have a matching …

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