< Back to Blog chris kindred July 15, 2020 // Filament Staff After years of working creative odd-jobs, from illustration to space piracy, Chris went to grad school at NYU to study how and why people play. His search landed him at Filament, where he swears he’ll use his knowledge for good this time.
edtechgamebasedlearning 5 Game-Based Learning Facebook Groups for Educators and Enthusiasts Game-based learning educators, developers, and enthusiasts – check out our roundup of five of Facebook’s finest educational gaming groups!
edtechgamebasedlearningstaffinsights Learning from 2017’s Best Commercial Video Games PlayerUnknown’s Battlegrounds A Hunger Games-esque battle royale survival game, online shooter PlayerUnknown’s Battlegrounds tasks players with a single objective: stay alive until you’re the last player standing. Each match begins with 100 players dropping out of an airplane onto a giant landmass packed with towns, farmlands, mountains, and forests – immediately thereafter, players begin fending…
edtechgamebasedlearninggamedesigngamedevresearchstaffinsights Bloom’s Taxonomy and 21st Century Skills We draw on quite a few paradigms of thought when we develop games, and fortunately for us there is no shortage of taxonomies and frameworks to be found in the realm of education. Recently, during a casual discussion of educational frameworks (yes, we’re nerds) we decided it might be worth highlighting a few with regards to…