At Filament, we create playful experiences that improve people’s lives – today, we’re sharing a look at some of the core values that define our studio culture.
CTO Alex Stone shares an in-depth case study in optimizing HTML5 video games – check out his insights!
VP Jennifer Javornik shares an actionable look at how nonprofits can leverage the power of digital games to promote real-world impact.
As another year comes to a close, we’d like to take a moment to thank all of our wonderful friends, fans, and supporters for your continued support of our studio!
Check out our guide to the many video game events happening next year in cheesy, breezy, beautiful Wisconsin!
These days, there’s seemingly a podcast for everyone – join us as we highlight ten of Filament’s favorite EdTech and game-based learning podcasts!
Curious how organizations are using digital games to make a BIG impact? Check out these examples from iCivics, Scholastic, Twin Cities PBS (TPT), and more!
For more than 15 years, we’ve been creating games for education and impact – and along the way, we’ve learned a thing or two about designing great learning games!
Calling all game-based learning enthusiasts! Check out our recap of the month’s hottest news in educational gaming, games for impact, and AR/VR for learning.
Join us for a closer look at a burgeoning field of serious games research: the intersection of video games and mental health.
With winter quickly approaching, we’re commemorating the final moments of the fall season with an all-new, autumn-themed speed sketch!
We’re making a robotics sandbox game! It’s called RoboCo, it’s our most ambitious game to date, and it’s coming to Steam Early Access in 2021!