Filament has several varied projects that all pose their own challenges going at any one time, which keeps things interesting. We also have an awesome team and collaborative work culture that makes tackling those challenges both fun and rewarding.
georgia adkins, QUALITY ASSURANCE ANALYST
Every day is an opportunity to learn something new about the gaming industry - both in the way we make games and the types of design and development decisions that make games great.
gene cook, GAME ENGINEERING MANAGER
I get to work on a variety of games that address a wide array of meaningful topics with some of the nicest and most talented people in game development.
mike yang, GAME DESIGNER / DEVELOPER
I enjoy the fast pace and shorter length projects that create an atmosphere where the job feels brand new about every 6 months. I enjoy the fact that we make an entirely new game for every project which creates uniquely difficult user experience challenges to solve each time.
brandon korth, VISUAL & INTERACTION DESIGNER
Filament makes games covering a variety of genres and topics. This makes work interesting because you are constantly learning while developing. It's one of my favorite things about working here.
shaina peshkov, STUDIO OPERATIONS DIRECTOR
There are a myriad of different size, shape, and scope projects that come through Filament's doors. Every project comes with it a new perspective on a topic I didn't know existed, or results in a new appreciation for some aspect of society and life.
liam craffey, ASSOCIATE PRODUCER
As an engineer, I've had a chance to work on a wide variety of projects and work with and learn from very talented people. I've been challenged to improve my skills and learn new technologies working on small teams where my input is valued.
jon kieffer, GAME ENGINEER
I love that I get to work with so many people in the studio. As a producer, I'm constantly learning to adapt my production style to suit the needs of the team. This makes sure that I'm always growing and learning how to better support my peers.
sarah spiers, ASSOCIATE PRODUCER
I'll never be bored working at Filament. There are new and interesting problems to solve every time I come into the office.
colin skinner, GAME DESIGNER
I like the flexible hours and variety of projects that allows me to work at my own pace. I also really like working with the Art Manager and my team - I can always go to them for support and collaboration.
darrick reath, VISUAL & INTERACTION DESIGNER
As a game designer, I've inherited a variety of learning objectives from our clients that have consistently pushed me into unfamiliar territory. This often leads to wild and delightful outcomes that I could never have anticipated, like when the goal of teaching numerical place value led to a game where you count and sort flightless chickens onto an airplane and send them on vacations to different countries around the world. This process of experimentation and discovery keeps me engaged and always learning!
luke jayapalan, GAME DESIGNER
You have a voice in project direction. Smaller projects means we are always working with the latest technologies.
stephen calender, GAME ENGINEERING LEAD