< Back to Blog edtechgamebasedlearninggamedevproductionsounddesignstaffinsightsvr FGP3-8: Audio Design in Games and VR June 20, 2017 // Brandon Pittser In today’s podcast, Brandon and Dan are joined by Filament’s Ethan Cayko for a discussion of practical audio techniques for game development. Tune in for a technical discussion of audio and the ways it can impact a player’s sense of space and immersion. We’ll also discuss the lusory attitude, what exactly is meant by “head-related transfer function,” and round it all off with some good old fashioned Mount & Blade-style shouting. Hot Topics in This Week’s Episode: Mount & Blade: Warband Lusory Attitude MonDak Region Card Crawl Dungeons & Dragons HRTF
howtostaffinsights How to Show Up On Social Media for the People You Care About What’s your hustle? Seriously. What do you spend your time and energy doing? Is it your job? A cause you care about? An event you are planning? While I’ve got “Sales” in my job title, in this day and age, we are all effectively selling something. It’s OK. There is no shame in that. Whether…
edtechgamebasedlearning Using Digital Games to Teach Real-World Issues Today, we’re exploring how digital games can teach real-world topics, through the lens of three global issues – the refugee, water, and climate crises.
edtechgamebasedlearninggamedesigngamedevguestauthorhowtoresearch GBL Luminary Guest Post: Designing Play Through Interactives, Toys and Games Filament Games stays connected to the scholarly side of game-based learning (GBL) through our GBL Luminaries Program. Academics in the Luminaries program work with our staff to maintain a healthy dialogue between game-based learning theory and practice through all-staff lectures and guest blog posts. Today’s GBL Luminary guest post is from Lindsay Grace, Knight Chair…