< Back to Blog edtechgamebasedlearninggamedevpredictionsstaffinsightsvr FGP 10: Virtual Reality February 16, 2016 // Kat Shanahan Welcome to Episode 10! Welcome to episode 10! In this episode we discuss the ins and outs of virtual reality and explore how VR could impact the classroom. Have a question, comment, or idea you’d like us to discuss? Get in touch with us via Facebook or Twitter and we’ll try to work it into an upcoming episode! Hot Topics in This Week’s Episode Ravenswood Winery Flying Dog Beer Cave Story Oculus Rift HTC Vive Forbes VR Article
adultlearningedtechgamebasedlearninghigheredplatform Game-Based Learning for Higher Education For 14 years, Filament Games has been helping researchers in nonprofits and universities explore the relationship between learning and play, building experiences that successfully create and communicate vital research outcomes.
edtechgamebasedlearning Resource Roundup: Educational Game Design Insights For more than 15 years, we’ve been creating games for education and impact – and along the way, we’ve learned a thing or two about designing great learning games!
edtechgamebasedlearningstaffinsights Video Games: A Tool for Socializing While Self-Isolating In these unprecedented times, video games are uniquely situated to help promote socialization, togetherness, and community among individuals across the globe.