< Back to Blog corporateedtechgamebasedlearninggamedevhealthcarehigheredk12museumsnonprofitsstaffinsightstrainingvr Games for Change Webinar: VR for Learning December 20, 2017 // James LaPierre Share this: Share on Facebook (Opens in new window) Facebook Share on LinkedIn (Opens in new window) LinkedIn Share on X (Opens in new window) X Want to learn more about VR for learning? CEO Dan White and VP of Sales Jennifer Javornik recently joined Games for Change for a live webinar to discuss insights gained from developing experiences across the full spectrum of VR. Using our two latest VR projects Breaking Boundaries in Science and RoboEngineers as illustrations, Dan and Jennifer discuss the unique affordances of VR as a learning tool, offer their perspectives on VR hardware adoption trends, and share best practices for VR learning games development. Watch the full Games for Change Industry Circle livestream for more insights:
artdesigngamedevstaffinsights Speed Sketch! Halloween 2.0 Happy Halloween everyone! For this year’s Halloween Speed Sketch, Game Art Lead Natasha Soglin takes us on a hike through a colorful autumn forest scene. Natasha used both Photoshop and Clip Studio Paint for this sketch, so pay close attention to see if you can spot when she switches. It won’t be long until the…
aredtechgamebasedlearninggamedevhowtostaffinsightsvr How to Add Value to Your Reader’s Experience with Augmented and Virtual Reality If you are a traditional educational book publisher, you have most likely asked yourself if adding an Augmented or Virtual Reality component to your books is a wise investment. You’ve seen some impressive demos of characters coming to life in 3D from a page and you think “that’s cool!” But then you ask yourself, “what’s…
edtechgamebasedlearningstaffinsights Filament Games Highlights from 2019 2019 was a landmark year for our studio. We tackled dozens of new projects, unveiled our most ambitious game yet, and gained countless new colleagues, clients, and friends along the way…