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How to Avoid Getting Sick at Conferences

With E3 kicking off this week and a slew of exciting EdTech and game-based learning events like ISTE, Games for Change, and Serious Play just around the corner, it’s safe to say that the summer convention season has officially arrived! While attending such trade shows and industry events can be a blast (or tremendously stressful experience,…

Filament Games | Educational Game Developer

Game-Based Learning Applications: CPR Training

The American Heart Association reports that more than 350,000 out-of-hospital cardiac arrests occur each year in the United States, with a mere 12% of afflicted individuals surviving such an event. While survival rates are dramatically increased for those who receive immediate CPR attention from a bystander, the fact remains that less than 1 in 5 American adults…

Filament Games | Educational Game Developer

Remote Collaboration & Telecommunication – Part 2: Navigating the Network

Looking for part 1 of Ethan’s ‘Remote Collaboration & Telecommunication’ blog series? Check it out here! At Filament, we work with clients near and far so remote collaboration and the use of teleconferencing systems is a daily practice. Our meeting rooms are outfitted with webcams, microphones, and conference telephones. As a producer, part of my responsibility…

Filament Games | Educational Game Developer

5 Great Games That Teach Computer Science

We’ve previously written about some of the many ways you can teach yourself to code for free – but are there game-based learning solutions for those who seek a more playful programming learning experience? Whether you’re future-focused parent wishing to expose your child to the basics of programming or a computer science teacher attempting to level…

Filament Games | Educational Game Developer

The Summer Gaming and Reading List: 2018 Edition

As summertime draws nearer, we thought now would be the perfect time to offer our seasonal gaming and reading recommendations! Compiled by members of our staff, the following list of digital games and literary experiences encompass a diverse variety of genres, stories, and aesthetics – a true hodgepodge of high-quality content. A quick note before…

Filament Games | Educational Game Developer

Organizing Engaging Events for Young People

I’ve recently had the privilege of participating in a number of game-based learning events for youth in the Madison area, namely through Spring Harbor Middle School and the Madison Urban League’s Spring Break Gaming and Coding Day at the Madison Central Public Library. Both events were aimed primarily at middle schoolers, with the library event inclusive…

Filament Games | Educational Game Developer

Bucky on Parade Recap: bucky.exe

A summerlong public art event hosted by the Madison Area Sports Commission, Bucky on Parade is a citywide exhibition of 85 life-sized Bucky Badger statues designed and created by talented local artists. On display from May 7 – September 12, 2018, you can find where all of the statues are located using this handy interactive map…including our…

Filament Games | Educational Game Developer

Make, Play, & Discover: A Look at Nintendo Labo

Following the tremendous success of its new Switch console in 2017 , Nintendo fans eagerly anticipated any shred of information regarding the company’s plans for the following year. And in January 2018, Nintendo delivered…cardboard accessories, specifically their new brand “Nintendo Labo.” A construction toy platform that allows users to assemble cardboard cut-outs to create real-life, interactive…

Filament Games | Educational Game Developer

Remote Collaboration & Telecommunication – Part 1: A History

“Oh right! And…sorry…no you…uh, I was just… no you go first, go ahead.” “I was just saying that bSHHHTZTK in the first place.” “Sorry, could you repeat that?” Today’s high speed fiber optic networks and teleconferencing technologies connect people and businesses across the globe in seconds, but what are the affordances and limitations of this…

Filament Games | Educational Game Developer
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