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ESA Heartland Series: An Interview with Dan White

Note: This interview first appeared in the Entertainment Software Association blog. Showcasing the geographic diversity of the video game industry, the Heartland Series features interviews with video game publishers, developers, and innovators from across America, highlighting the groundbreaking work and innovation they bring to every corner of the nation. This month, ESA asked Dan White,…

Filament Games | Educational Game Developer

Project Highlight: Aquation from the Smithsonian Institute

Learning games are powerful tools for delivering information – whether you’re teaching basic spelling or object-oriented code, learning games are potent experience engines that immerse and engage the learner. There are even some cases where that immersion can be quite literal. Take, for instance, Aquation, the new Freshwater Access Game from the Smithsonian Institute that’s designed to…

Filament Games | Educational Game Developer

Game-Based Learning Research Roundup 2017

As game-based learning finds its way into the mainstream of teaching modalities, questions about efficacy will naturally start to surface. Fortunately, there’s a significant amount of research available to help drive this conversation in a positive direction, and more research gets generated and highlighted every year. To help you sort through it all, we’ve assembled…

Filament Games | Educational Game Developer

The Return of the Learning Games

At the recent Games for Change Festival, Constance Steinkuehler displayed Gartner’s time-honored “hype cycle” and posited that learning games are somewhere on the Slope of Enlightenment (likely closer to the Trough than the Plateau). The Game Based Learning (GBL) space is idiosyncratic and will likely have a unique adoption curve (including multiple hype cycles), but…

Filament Games | Educational Game Developer
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