< Back to All Blog Posts

#k12

How to Align Standards and Educational Games

Games are great tools to engage and inspire students, but in today’s standards-based educational system that’s not enough by itself. Educational games need to not only engage students, but also meet the needs of educators who are using them as instructional tools. To help educators feel confident that games are introducing, reinforcing, or evaluating classroom…

Filament Games | Educational Game Developer

Prisoner of Echo Classroom Activity

Looking for ways to get your students excited about sound? The activity below is included in our free game-based learning curriculum and can be used in conjunction with sound and amplitude learning game Prisoner of Echo. Try out this fun classroom activity with your students and view more sound and amplitude curriculum activities here! Lab: Sound…

Filament Games | Educational Game Developer

Pulling Back the Veil: Using Games to Let Students Explore the Impossible

Dave Ropa is an avid game-based learning supporter. In our recent eBook release, Dave shared how he uses games in the classroom to help students understand complex material and apply that learning in meaningful ways. Dave uses games for three specific content areas in his seventh grade science class – instruction of ecology & environmental sciences,…

Filament Games | Educational Game Developer

Let’s Play! Transforming My Teaching to Match My Students

Miranda Salguero is a Dual Language Immersion Teacher at Sandburg Elementary, a 4k-5 elementary school in Madison, Wisconsin. The article below is a chapter from our eBook How to Teach with Games, featuring stories and resources from educators who are using games in the classroom. Miranda played an instrumental role in the creation of the eBook…

Filament Games | Educational Game Developer

Virtual Reality for Learning Games

We’ve talked before about virtual reality and the unique impact it could have on the education space. Now that the HTC Vive and Oculus Rift have both shipped, we asked some of the talented game developers here at the Filament Games studio for their perspectives on how VR might or might not be used in the classroom. Alexander…

Filament Games | Educational Game Developer

Tuning Digital Learning Games for Specific Learners

Good game design is largely universal. While things like “pacing,” “theming,” or “feedback” might vary depending on your audience and the reaction you’re trying to evoke from them, the basic building blocks of a game: concepts of success, failure, rules, and balance are always present, albeit in different permutations and to different degrees. That being…

Filament Games | Educational Game Developer
© 2024 Filament games. All rights reserved.