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#production

Taking Your Game From Version 1.0 to 2.0

Filament Games | Educational Game Developer

I have written about the importance of considering cost during the early stages of project development, and provided a broad overview of what to expect during the production process. Now that you’ve officially launched the game, you may be considering taking your project to version 2.0. Before developing ideas on how to best position your project for …

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Pitfalls of Rigidly Following a Formalized Game Development Process

Filament Games | Educational Game Developer

Filament’s formal game development processes have benefited greatly from our Work-for-Hire business model. Throughout any given year a multitude of small projects have guaranteed rapid iteration on our ideas of how best to make games. I’ve always thought we’ve been reaching for the ideal. I was convinced that there was some process nirvana that was …

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FGP 15: How Did I Get Here?

Filament Games | Educational Game Developer

Welcome to Episode 15! Join us on the Filament Games Podcast for a behind-the-scenes look at how Abigail Rindo, Lead Producer, and Stephen Calender, Game Engineer, decided to create learning games and what drew them to Filament. Hot Topics in This Week’s Episode Monsters Ate My Birthday Cake Oxenfree Cities: Skylines Stardew Valley More Information …

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How to Conduct Playtests

Filament Games | Educational Game Developer

Making software–any software, whether it’s an app on your phone to help you manage your finances or a game for the Playstation 4–is hard. Making good software that doesn’t drive your users nuts is harder because you have to pay attention to something called usability. People have brains, and brains have limits in how much …

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How to Make a Learning Game

Filament Games | Educational Game Developer

It Begins With An Idea Video games typically begin with design, either starting with a great idea or pursuing a creative solution to a tough problem. It is entirely possible to imagine games for which there is no demand, or to identify a space where there is a need but no good game can be …

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