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GBL Luminary Guest Post: Designing Play Through Interactives, Toys and Games

Filament Games | Educational Game Developer

Filament Games stays connected to the scholarly side of game-based learning (GBL) through our GBL Luminaries Program. Academics in the Luminaries program work with our staff to maintain a healthy dialogue between game-based learning theory and practice through all-staff lectures and guest blog posts. Today’s GBL Luminary guest post is from Lindsay Grace, Knight Chair…

GBL Luminary Guest Post: Tuning Game-based Learning for Adolescents

Filament Games | Educational Game Developer

Filament Games stays connected to the scholarly side of game-based learning (GBL) through our GBL Luminaries Program. Academics in the Luminaries program work with our staff to maintain a healthy dialogue between game-based learning theory and practice through all-staff lectures and guest blog posts. Today’s GBL Luminary guest post is from Katie Salen, Professor in…

Remote Collaboration & Telecommunication – Part 3: Achieving Successful Shared Workspaces

Filament Games | Educational Game Developer

Great meeting! Network connection was solid the whole time, video was great, audio was crystal clear, and interruptions were kept to a minimum. Great job everyone, we’ve mastered video conferencing. Now, please review your personal notes and in two weeks we’ll have a follow up meeting to reconcile our wildly different interpretations of the decisions…

Inspiring Game-Based Learning Talks from the GDC Vault

Filament Games | Educational Game Developer

Alongside E3 and PAX, the Game Developers Conference (GDC) stands as one of our industry’s most iconic annual events. A celebration of the talent and accomplishments of game developers from around the world, GDC brings thousands of developers, publishers, and academics alike to San Francisco, California each year for a week of networking opportunities, exciting…

How Researchers Can Work With An Educational Video Game Studio

Filament Games | Educational Game Developer

As a mission-based for-profit company, we’re fortunate to have built strong relationships with several academic institutions working at the forefront of cutting-edge game-based learning research. Here at Filament our teams follow this research with great interest, oftentimes allowing the discoveries to reshape our own methodologies and approaches when warranted. Here are a few of our…

Research Roundup: Game-Based Learning for Computer Science Education

Filament Games | Educational Game Developer

Game-based learning for computer science education…it’s super effective!  (Image source: Gifer) But don’t just take my word for it! Previously, our team has highlighted numerous research studies showcasing the power of learning games to improve engagement and learning outcomes among both K-12 and adult learners, as well as for more specific applications like language learning and VR for impact. Awesome, right? We think so,…

How XR Training Can Help Save Your Business Money

Filament Games | Educational Game Developer

Virtual and augmented reality are poised to radically transform learning and training as we know it. We think so. Others agree. And the research backs us up. But what’s more, according to a new report from interactive entertainment market intelligence firm SuperData Research, businesses who embrace technologies like AR, MR, and VR for training are predicted to save an estimated $13.5 billion dollars…

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