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Embodied Cognition and the Vital Importance of Play

Filament Games | Educational Game Developer

Greetings gentle reader, I would like to kick off this blog article with a quote from one of our fearless leaders here at Filament Games, Dan Norton: “Games-based learning requires that we look at the content and figure out if there are ways to embody that content in the act of play itself.” What I …

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FGP3-8: Audio Design in Games and VR

Filament Games | Educational Game Developer

In today’s podcast, Brandon and Dan are joined by Filament’s Ethan Cayko for a discussion of practical audio techniques for game development. Tune in for a technical discussion of audio and the ways it can impact a player’s sense of space and immersion. We’ll also discuss the lusory attitude, what exactly is meant by “head-related …

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FGP3-7: Making VR a Reality in the Classroom

Filament Games | Educational Game Developer

In this episode, we’re joined by two incredible educator pioneers who are leading the way towards using VR for learning. Hear from Maria Galanis, Instructional Coach at Shepard Middle School and Andrea Trudeau, Library Information Specialist for Deerfield District 109, as they discuss their best practices for using VR in classrooms. Hot Topics in This …

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Virtual Reality for Impact

In case you haven’t noticed, we’re Virtual Reality enthusiasts at Filament Games, owed in no small part to the fact that the affordances of this emergent medium are so vast and varied. Virtual Reality is poised to change how we learn, or at least provide us with a new uniquely powerful modality towards that end. …

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Gamification vs. Game-Based Learning

Filament Games | Educational Game Developer

When we talk to people about the work we do, the topic of “gamification” comes up quite a bit. To some folks, it’s synonymous with game-based learning, and to others, it’s presented as the inverse. Brandon and I hashed out a decent working definition on the podcast, but we realized we don’t have a matching …

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Designing for the Spectrum of VR Devices

Filament Games | Educational Game Developers

VR! The kids are INTO IT! We’ve been so focused on VR over here at Filament Games I can’t be 100% certain I’m not typing this with goggles on right now. It’s been really exciting to cut our teeth on our first round of VR projects, and it’s led to a lot of interesting rumination …

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How VR Changes Learning

Filament Games | Educational Game Developers

If you’re like me, you can’t put a VR headset on without dreaming about the possibilities for learning. From a design perspective, VR affords the opportunity to place the learner in any conceivable environment, and more importantly, to make it interactive. That’s profoundly exciting. Filament has already completed its first educational VR project for a …

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Incorporating VR into Your Business Strategy

Filament Games | Educational Game Developer

Virtual Reality (VR) is an exciting new technology with a lot of potential, and we’ve spoken to a number of folks who are already exploring ways to augment their businesses with VR. As a technology that provides new modes of interaction and information consumption, VR is highly attractive to corporate trainers, nonprofits with a message, …

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Virtual and Augmented Reality for Businesses

Filament Games | Educational Game Developer

I’ll admit it. I was a bit of a skeptic when it came to practical corporate uses for Virtual or Augmented Reality. As a marketer I’ve seen countless projects with significant potential fall flat because the focus of using cutting-edge technology isn’t on the purpose behind the project, but the technology itself. Even tech giants …

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