Staff

LOOK AT US! WE’RE ADORABLE!

alex stone

CHIEF TECHNOLOGY OFFICER

Alex Stone has 12 years of experience developing educational software and is credited on over 50 math, science, literacy, and civics games in programmer, technical lead, and executive producer roles. Alex has a bachelor’s degree in Computer Science from the University of Wisconsin–Madison.

dan white

CHIEF EXECUTIVE OFFICER

Dan White believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire and James Paul Gee. Prior to founding Filament, Dan worked as a teacher, an instructional designer, and a game developer. Dan’s passions include learning games, sustainability, mindfulness, and modernizing institutional education.

dan norton

CHIEF CREATIVE OFFICER

Dan Norton loves approaching each new project at Filament as an opportunity to find authentic passion and engagement around learning new things. Dan blends his love for game design with his love of collaborative creativity to support Filament’s design and artistic teams.

georgia adkins

QUALITY ASSURANCE ANALYST

Georgia developed a keen interest in education while teaching English overseas before ultimately venturing into the field of educational games. She assists in testing various projects and values the joy and challenge in attempting to break things.

fun fact!

Georgia loves dabbling in Korean cooking to appease her reverse-homesickness.

joshua bartels

SOUND & VIDEO ENGINEER

What does photosynthesis sound like? What music should accompany virtual reality robots? These are the kind of questions Josh creatively answers as Sound Designer and Music Composer. From 1920’s ragtime, to futuristic space, he provides all the acoustic color!

fun fact!

Josh also produces the studio's video content with trailers, motion graphics, and marketing videos.

shawn baxter

VISUAL & INTERACTION DESIGNER

Shawn has never been content pursuing just one creative endeavor and has had experience designing in a number of industries. He is in constant pursuit of a well-thought-out and artistic interface.

fun fact!

Wait, we were allowed to write a fun fact?

chen-ya chang

ART MANAGER

Chen-ya draws round things, cute things, and dirt. Sometimes the dirt is cute and round.

fun fact!

Chenya is trilingual and is incomprehensible in all three languages.

meghan connor

3D GENERALIST

Meghan began her 3D journey because she loved creating fun and wacky environments. More recently she is also known to dabble in character art where she gives faces to the mundane objects. Life has also led her to do things like rotoscoping puppets, decorating cakes and 3D scanning human remains.

fun fact!

Meghan has enough yarn to insulate a small home

gene cook

GAME ENGINEERING MANAGER

A former west coast game engineer and dot-comer turned proud Midwest hockey dad — complete with a sweet Subaru station wagon! Gene is an accomplished classical pianist who sometimes wishes he’d learned to play the guitar instead.

fun fact!

Gene’s useless super power is a steel-trap memory for key stats of most motorcycles produced between 1976 and 1992.

Curto-Nick

nick curto

GAME ENGINEER

Nick is passionate about games and the good they can do. He likes group bike rides, reading non-fiction, and rhythm games. Nick is a golf enthusiast but wishes the sport was more action-packed.

fun fact!

Nick will always accept a plastic instrument duel.

brian czech

QUALITY ASSURANCE MANAGER

Brian has been doing software QA since 2007. He tested Epic’s CVIS for 5 years before making the switch to Filament in 2013. In his free time he enjoys biking, canoeing, travelling, reading, trying new beers, and relaxing with his wife, son, and dog.

fun fact!

Brian and his wife Beth travelled around Australia for a year in a campervan they named Magnitude. Pop! Pop!

ian feldschneider

UNITY PROGRAMMER

Ian is a game engineer, passionate for the medium of games and how they evolve through time. He enjoys experimenting with procedural generation, and has a fascination with making wild predictions on the future of the gaming industry.

fun fact!

Ian owns an authentic Club Nintendo Hanafuda deck on his desk, and is always willing to challenge someone to play.

rob frank

GAME ENGINEER

Rob is a Game Engineer and programmer. After several Unity development contract projects through Filament, the allure was too great and he had to continue working here full time.

fun fact!

Rob has developed several VR games, and had one featured by PewDiePie!

gigi gastevich

ADMINISTRATIVE ASSISTANT

Gigi manages the office’s steady streams of coffee, external inquiries, and paperwork (ranked in order of importance to the Filament staff). She moonlights as an artist working in textiles and printmaking.

fun fact!

After an art school video project with bouncy balls gone awry, Gigi is no longer welcome in any Southern California K-Mart.

Green-Kenny

kenny green

ASSOCIATE PRODUCER

Ever the competitor, Kenny doesn’t back down from a challenge. He enjoys learning from each project and sharing those lessons with new teams. You might even catch him occasionally wearing his varsity esports jersey while leading a standup.

fun fact!

Kenny has webbed toes and can do a backflip!

joseph horan

VISUAL & INTERACTION DESIGNER

Joe makes games.

fun fact!

Joe plays games.

jennifer javornik

VICE PRESIDENT OF SALES

Jennifer works with people from all over the globe who potentially want to work with Filament to make games, simulations, and VR and AR experiences that make an impact. She helps them understand what Filament can do and how we do it.

fun fact!

She was told she was special for being born on Leap Day to distract her from the fact that she only has a birthday every 4 years.

luke jayapalan

GAME DESIGNER

As a Game Designer, Luke works with clients and with Filament’s talented development team to find fun and effective ways to help players learn. Luke loves working on educational games because the wide range of subjects makes every game unique.

fun fact!

Luke loves to sing and has been doing so for as long as he can remember.

roma jensen

GAME ARTIST

Roma is a graduate of Milwaukee Institute of Art and Design, where she studied illustration and animation. She puts both of those skills to use at Filament, drawing various chickens and jungle plants. In her spare time, she watches cheesy 80’s films and draws clowns who are also cops.

fun fact!

Don’t look now, but I’m right behind you.

jon kieffer

GAME ENGINEER

He helps make games by thinking and typing.

fun fact!

Only one letter doesn’t appear in any U.S. state name.

chris kindred

GAME DESIGNER

After years of working creative odd-jobs, from illustration to space piracy, Chris went to grad school at NYU to study how and why people play. His search landed him at Filament, where he swears he’ll use his knowledge for good this time.

fun fact!

Chris makes the best macaroni and cheese. No, they will not be taking questions at this time.

kaltin kirby

ASSOCIATE PRODUCER

When not working with other amazing developers as a producer you can usually find Kaltin at a nearby theatre either in the audience or on stage. What he likes the most about acting and game development is the pure creative and collaborative process and working with incredible people.

fun fact!

Kaltin can talk in a different accent for every day of the week.

charlie klein

ACCOUNTING DIRECTOR

Charlie produces clean and concise financial reports and budgets in an effort to create clarity in a rapidly changing business environment. He is a CPA and CMA who enjoys the professional challenges of working in the learning games and technology sectors.

fun fact!

Charlie occasionally believes that a well-tailored spreadsheet can communicate better than words.

brandon korth

VISUAL & INTERACTION DESIGNER

Brandon works across all disciplines to create intuitive interfaces and experiences. From day to day you may find him designing wireframes, creating polished game art, documenting new feature behaviors, or animating bubbly characters.

fun fact!

Brandon was a producer & programmer for 3 years while improving his artistic skills to land his dream job in UX Design.

james lapierre

MARKETING COORDINATOR

Having turned his passion for video games into a career, James writes and edits content in support of Filament’s marketing efforts. An alumnus of the UW – Madison, James is best summarized as a fast food connoisseur, avid Nintendo fan, and future dog owner.

fun fact!

James holds dual U.S. and Australian citizenship.

alex larioza

SENIOR DEVELOPER

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fun fact!

this is a fun fact over here

alan martin

GAME DESIGNER

Driven by the lasting impression that games can leave on players, Alan loves collaborating across roles to craft engaging experiences. If not designing games, he can be found under a blanket or at a heavy metal concert.

fun fact!

Alan is a self-proclaimed Tetris Wizard.

shaina peshkov

STUDIO OPERATIONS DIRECTOR

Shaina diligently manages the Production, Quality Assurance, and AV departments. Her primary responsibility is to make sure the studio is allocated properly and that projects are running smoothly from the sales process through development and maintenance.

fun fact!

A huge Star Trek fan, Shaina has met several cast members including William Shatner, George Takei, and Walter Koenig!

brandon pittser

MARKETING & OUTREACH DIRECTOR

With an 8 year tenure in the Ed Tech industry, Brandon leads the content marketing practice and helps to guide the overall business strategy at Filament Games. His role also includes outreach to local education programs and community organizations.

fun fact!

Brandon has a small collection of non-functioning vintage cameras.

srivathsan prakash

GAME ENGINEER

After moving from design to engineering in college, Srivathsan finally gets to do what he loves at Filament: pull his hair out fixing bugs. Besides game dev, he likes to write rap, get outdoors, travel, and spend time with his favorite people.

fun fact!

As a kid, Srivathsan wanted to become a scientist so he could make a radioactive spider, get bitten, and become Spiderman.

jon rakocy

IT MANAGER

Jon is in Information Technology and loves working with people and computers. His strengths cover a variety of areas. His current focuses are on Linux servers and VMware.

fun fact!

Likes hot peppers and long walks on the beach.

Reinke-Tracey

tracey reinke

WEB & GRAPHIC DESIGNER

A renaissance woman at heart, Tracey’s many passions magically assembled into a graphic design position at Filament. She loves problem-solving and longs to make pleasant experiences for users. She is also the self-appointed sheriff of using crisp web graphics.

fun fact!

Tracey has been swing dancing for 15 years and can frequently be found teaching classes locally.

allison salmon

SENIOR GAME ENGINEER

Allison is a seasoned game developer with over 17 years of experience. She has worked with teams of all shapes and sizes from large AAA to tiny indie. When not making games she enjoys karate, knitting and traveling with her husband and two kids.

fun fact!

As a child, she was a member of a touring puppetry company that performed shows all around Wisconsin.

mark savage

GAME ENGINEER

Mark has an eldritch entity that takes control of their body when they sit at their computer, occasionally resulting in functional game code. This unsettling talent complements their love of games and the ways that they can connect us to the world and people around us.

fun fact!

Mark used to sing with a youth choir that was on the Halo soundtrack, although they themselves weren’t on the recording.

ryan sigg

WEB DEVELOPER

Has been a front end web developer since before the term existed, back when websites were chiseled by hand from HTML (and sometimes Flash). He loves all things animated, from the lowliest GIF to the most advanced SVG transition.

fun fact!

He has two joyous young daughters, a surly old cat, and has traveled to 22.5 countries, including this one!

colin skinner

GAME DESIGNER

Colin appreciates the unique power of games as tools for learning about systems. He enjoys studying real-life systems and devising game mechanics that illustrate their behavior. He also likes playing ultimate frisbee, kiteboarding, and cooking tasty Chinese food.

fun fact!

Colin is on an eternal quest to create the fluffiest steamed buns.

Smythe-Austin

austin smythe

QUALITY ASSURANCE ANALYST

Austin is a UW-Stout graduate that comes to Filament from Activision Blizzard. As a quality assurance associate, Austin has the privilege to play games and type a lot!

fun fact!

Austin has been known to create art from time to time.

andrew sullivan

VISUAL & INTERACTION DESIGNER

Andrew loves bringing creative ideas to life, enjoys learning, and collaborating with others. In his free time you can find him working on fun personal projects and going on outdoor adventures.

fun fact!

He is ambidextrous.

lydia symchych

GAME DESIGNER

After designing and caring for museum exhibits, Lydia joined Filament where she combines her passion for interactive learning and video games as a Game Designer. Her penchant for making things extends to cooking, crafting, and general jerry-rigging.

fun fact!

Lydia's hair has been red, purple, blue, pink, and green. Not all at once.

megan tran

SENIOR VISUAL & INTERACTION DESIGNER

Megan enjoys understanding people’s needs and helping those around her, whether it’s by creating fun and intuitive player experiences, or by collaborating with teammates on design, art, and the weird little technical bits in between.

fun fact!

Megan once got 5 seal plushies in a row out of a crane machine.

Katherine Wang avatar

katherine wang

VISUAL & INTERACTION DESIGNER

Katherine is an avid supporter of bringing games and VR experiences into the fine arts space and believes interactive media is an untapped well of literary value.

fun fact!

If art school didn't work out, Katherine would've gotten a Ph.D. in personality tests.

carter williams

GAME ENGINEER

Carter enjoys making simple games. He thinks learning is fun and that multiplayer and coop games have incredible potential as an art form. In his spare time, Carter likes being bad at hard video games.

fun fact!

Carter's favorite language is Toki Pona: a minimalist constructed language with only 120 words.

alex yaeger

VISUAL & INTERACTION DESIGNER

Coming from a background in graphic design, Alex developed UX skills at interactive-advertising agencies before coming to Filament. Now a team member for a number of years, Alex wields a demanding pickiness for aesthetics and a keen eye for detail.

fun fact!

The eternally youthful Alex has been described as an elvish prince from the land of tasteful furniture and decor.

flora yu

3D GENERALIST

Flora uses her skills as an artist to bring imaginary worlds to life. Her love for visual storytelling led her to study computer art and began her passion for 3D art. Outside of work she spends her time ganking casuals in DOTA2 or serving her demanding ragdoll overlords.

fun fact!

Flora consists of 90% milk tea and 10% assorted cakes!

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