< Back to Blog edtechgamebasedlearninggamedevpredictionsstaffinsightsvr FGP 10: Virtual Reality February 16, 2016 // Kat Shanahan Share this: Click to share on Facebook (Opens in new window) Facebook Click to share on LinkedIn (Opens in new window) LinkedIn Click to share on X (Opens in new window) X Welcome to Episode 10! Welcome to episode 10! In this episode we discuss the ins and outs of virtual reality and explore how VR could impact the classroom. Have a question, comment, or idea you’d like us to discuss? Get in touch with us via Facebook or Twitter and we’ll try to work it into an upcoming episode! Hot Topics in This Week’s Episode Ravenswood Winery Flying Dog Beer Cave Story Oculus Rift HTC Vive Forbes VR Article
edtechgamebasedlearning Using Digital Games to Teach Real-World Issues Today, we’re exploring how digital games can teach real-world topics, through the lens of three global issues – the refugee, water, and climate crises.
edtechgamebasedlearningvr Virtual Reality Hardware Roundup – 2020 Edition Ready to jump into the world of VR, but unsure which headset is right for you? Check out our overview of the 2020 virtual reality hardware landscape!
edtechgamebasedlearninggamedesigngamedevguestauthork12museums GBL Luminary Guest Post: Walking with Thoreau – Uncommon Wisdom for Game Designers Filament Games stays connected to the scholarly side of game-based learning (GBL) through our GBL Luminaries Program. Academics in the Luminaries program work with our staff to maintain a healthy dialogue between game-based learning theory and practice through all-staff lectures and guest blog posts. Today’s GBL Luminary guest post is from Tracy Fullerton, experimental game…