< Back to Blog edtechgamebasedlearninggamedevpredictionsstaffinsightsvr FGP 10: Virtual Reality February 16, 2016 // Kat Shanahan Share this: Click to share on Facebook (Opens in new window) Facebook Click to share on LinkedIn (Opens in new window) LinkedIn Click to share on X (Opens in new window) X Welcome to Episode 10! Welcome to episode 10! In this episode we discuss the ins and outs of virtual reality and explore how VR could impact the classroom. Have a question, comment, or idea you’d like us to discuss? Get in touch with us via Facebook or Twitter and we’ll try to work it into an upcoming episode! Hot Topics in This Week’s Episode Ravenswood Winery Flying Dog Beer Cave Story Oculus Rift HTC Vive Forbes VR Article
engineeringgamedevstaffinsights What’s New in Unity for 2019 Behold: the future of learning games! 4.5M Mesh renderers 200K Unique objects per building 100K Individual audio sources 5K Dynamic vehicles 60 FPS Mega City is a project built on our preview data oriented design tech alongside tons of optimizations we’re aiming to bring to Unity in 2019. pic.twitter.com/qIzlXlCJ2h — Unity (@unity3d) October 24, 2018…
gamedevlocalstaffinsights Event Recap: Filament’s Extra Life 19 Livestream! We played games, we raised $1655 for Children’s Hospital of Wisconsin, and we had a ton of fun along the way – needless to say, our Extra Life 19 livestream was a success!
edtechgamebasedlearning Resource Roundup: Educational Game Design Insights For more than 15 years, we’ve been creating games for education and impact – and along the way, we’ve learned a thing or two about designing great learning games!