This National Nonprofit Day, learn how 501(c)(3) organizations can harness the power of games for impact – and see examples of some of our most memorable projects to date! …
#nonprofits
How Nonprofits Can Harness the Power of Games for Impact

VP Jennifer Javornik shares an actionable look at how nonprofits can leverage the power of digital games to promote real-world impact. …
Game-Based Learning for Nonprofits

Find out how we’ve helped nonprofit organizations from around the globe leverage the power of game-based learning to support and execute on their missions… …
Celebrate Back-to-School Season with iCivics!

Retired Supreme Court Justice Sandra Day O’Connor founded iCivics in 2009 with a mission: to reimagine civic education through interactive and engaging game-based learning resources. 10 years, 20 games, and millions of plays later, iCivics’ suite of free civics and history learning games remains the most popular game-based learning platform in the world – and …
VR for Nonprofits: Simulated Experiences, Real-World Impact

What’s your mission? Over the past decade, our studio has had the amazing opportunity to work with a variety of nonprofit and charity organizations from around the globe in order to help support their causes. From helping to promote intergenerational civics literacy, to boosting entrepreneurship and financial literacy skills, and even fostering understanding and empathy towards underserved populations, …
We Want To Be Your Grant Partner

Game-based learning and nonprofits make for a dynamic duo – just like Mario and Princess Peach! Many nonprofits have a mission focused on meaningful education and action. Game-based learning is exceptionally suited to allow learners to actively learn through experimentation while deeply engaged in the outcomes of the experience. We can design games to not …
Game Spotlight: Junior Achievement’s RoboSellers

Today we’re highlighting the release of an all-new game created for our longtime partner Junior Achievement: RoboSellers, an economics and entrepreneurship learning game that teaches about the role of money in everyday life. In the game, players take on the role of a space-faring entrepreneur tasked with traveling between alien worlds, buying and selling robot …
RIGGED: Experience Life as an Underserved Youth in America

What was being 17 years old like for you? Me, at 17 At 17, I was in my senior year of the Sacred Heart School of Montreal where I wore a uniform every day, studied things like advanced chemistry and physics, performed in lead roles in school plays, lead a group of peers as Head of …
Resource Roundup: Virtual & Augmented Reality for Learning

In recent years, we’ve successfully leveraged our educational games development expertise to create a number of learning-focused, best-in-class virtual and augmented reality projects for clients. In doing so, we have similarly amassed a hearty collection of VR and AR content on our blog, examining topics like trending hardware innovations, best practices for VR game development, applications of …
Games for Change Webinar: VR for Learning

Want to learn more about VR for learning? CEO Dan White and VP of Sales Jennifer Javornik recently joined Games for Change for a live webinar to discuss insights gained from developing experiences across the full spectrum of VR. Using our two latest VR projects Breaking Boundaries in Science and RoboEngineers as illustrations, Dan and Jennifer discuss the unique affordances …